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      <image:title>Home - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <video:description>Play against yourself in a new games every month.</video:description>
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      <video:description>Play against yourself in a new games every month.</video:description>
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      <video:description>(game designer &amp; programmer, team of 9, mobile, Unity) Otter Space is an educational game by Cortexarts for which I developed minigames to teach children math &amp; chemistry. Players blast asteriods by solving mathematical equations and generate fuel by binding atoms.</video:description>
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      <video:title>Home</video:title>
      <video:description>Play against yourself in a new games every month.</video:description>
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      <video:description>(game &amp; UI designer, team of 6, PC, Unity) I designed the puzzle elements and levels of Project Automata. The prototype was finished in a one-week gamjam, after which I iterated quickly through level designs by using paper prototypying and a simplified version of the game I programmed for playtesting.</video:description>
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      <video:description>Play against yourself in a new games every month.</video:description>
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      <video:title>Home</video:title>
      <video:description>Play against yourself in a new games every month.</video:description>
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      <video:title>Home</video:title>
      <video:description>(game designer, team of 3, PC, Unity) Neural Deathwork is a fast-paced top-down shooter I designed for BulletWhale. During development I performed a study on the effectiveness of different playtesting methodologies, leading it to be nominated for the Test &amp; Play awards.</video:description>
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      <video:title>Home</video:title>
      <video:description>(solo project, tooling, GameMaker) To speed up development of future titles I programmed a VFX library with shaders, rigibody physics, particle systems, screen shake, and screenshot functionality.</video:description>
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